﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/黑屏显示文字"), Title("黑屏显示文字")]
	public class BlackScreenText : BearNode
	{
		[LabelText("节点类型"), HideInInspector]
		public int type = 22;
		[LabelText("台词文本")]
		public string lines;
		[LabelText("台词音效")]
		public string voice;
		[LabelText("全黑持续时间毫秒")]
		public int duration;
	}
}
